Legacy Documentation: Version 2018.2 (Go to current version)
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static void GetAllCachePaths(List<string> cachePaths);


cachePathsList of all the cache paths.


Returns all paths of the cache in the cache list.

using System.IO;
using System.Collections.Generic;
using UnityEngine;

public class Example : MonoBehaviour { void GetAllCachePathExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.CreateDirectory("Cache3");

Cache c1 = Caching.AddCache("Cache1"); //Placed in cache list at position 1 Cache c2 = Caching.AddCache("Cache2"); //Placed in cache list at position 2 Cache c3 = Caching.AddCache("Cache3"); //Placed in cache list at position 3

List<string> cachePaths = new List<string>(); Caching.GetAllCachePaths(cachePaths);

//cachePaths[0] is Cache1 //cachePaths[1] is Cache2 //cachePaths[2] is Cache3 } }

Did you find this page useful? Please give it a rating: