Returns whether the given mouse button is held down.
button values are 0 for left button, 1 for right button, 2 for the middle button. The return is true
when the mouse button is pressed down, and false
when released.
// Detects clicks from the mouse and prints a message // depending on the click detected.
function Update() { if(Input.GetMouseButton(0)) Debug.Log("Pressed left click."); if(Input.GetMouseButton(1)) Debug.Log("Pressed right click."); if(Input.GetMouseButton(2)) Debug.Log("Pressed middle click."); }
using UnityEngine; using System.Collections;
// Detects clicks from the mouse and prints a message // depending on the click detected.
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButton(0)) { Debug.Log("Pressed left click."); }
if (Input.GetMouseButton(1)) { Debug.Log("Pressed right click."); }
if (Input.GetMouseButton(2)) { Debug.Log("Pressed middle click."); } } }
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