Frees the internal resources used by the Profiler for the thread.
The Profiler allocates memory to store information about a thread. To free that memory, call EndThreadProfiling()
.
Once called, the Profiler stops collecting any data on the thread.
Calling this function on the main thread will produce an error.
#pragma strict var sampler: CustomSampler; function Start() { sampler = CustomSampler.Create("MyCustomSampler"); var thread: var = new Thread(MyThreadFunc); thread.Start(); } function MyThreadFunc() { Profiler.BeginThreadProfiling("My threads", "My thread 1"); // Now samples will show up in the profiler timeline view for (var i: int = 0; i < 10; i++) { sampler.Begin(); // ... sampler.End(); } // Unregister the thread before exit Profiler.EndThreadProfiling(); }
using UnityEngine; using UnityEngine.Profiling; using System.Threading;
public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); var thread = new Thread(MyThreadFunc) { IsBackground = true }; thread.Start(); }
void MyThreadFunc() { Profiler.BeginThreadProfiling("My threads", "My thread 1"); // Now samples will show up in the profiler timeline view for (int i = 0; i < 10; i++) { sampler.Begin(); // ... sampler.End(); }
// Unregister the thread before exit Profiler.EndThreadProfiling(); } }
See Also: Profiler.BeginThreadProfiling, CustomSampler.
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