threadGroupName | The name of the thread group to which the thread belongs. |
threadName | The name of the thread. |
Enables profiling on the thread from which you call this method.
Makes the thread show up with its registered name in the Profiler Timeline View, showing the duration of each sample on the thread.
Samples which cross frame boundaries are sliced and might contribute time to multiple frames.
Multiple calls of BeginThreadProfiling
on the same thread have no effect. You can only set group and name once.
Calling this function on the main thread will produce an error.
#pragma strict var sampler: CustomSampler; function Start() { sampler = CustomSampler.Create("MyCustomSampler"); var thread: var = new Thread(MyThreadFunc); thread.Start(); } function MyThreadFunc() { Profiler.BeginThreadProfiling("My threads", "My thread 1"); // Now samples will show up in the profiler timeline view for (var i: int = 0; i < 10; i++) { sampler.Begin(); // ... sampler.End(); } // Unregister the thread before exit Profiler.EndThreadProfiling(); }
using UnityEngine; using UnityEngine.Profiling; using System.Threading;
public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); var thread = new Thread(MyThreadFunc) { IsBackground = true }; thread.Start(); }
void MyThreadFunc() { Profiler.BeginThreadProfiling("My threads", "My thread 1"); // Now samples will show up in the profiler timeline view for (int i = 0; i < 10; i++) { sampler.Begin(); // ... sampler.End(); }
// Unregister the thread before exit Profiler.EndThreadProfiling(); } }
Note:
Profiler.EndThreadProfiling should always be called before thread destruction to free internal resources.
See Also: Profiler.EndThreadProfiling, CustomSampler.
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