Legacy Documentation: Version 2018.1 (Go to current version)
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Network.CloseConnection

public static void CloseConnection(NetworkPlayer target, bool sendDisconnectionNotification);

Description

Close the connection to another system.

target defines which system to close the connection to. If we are a client the only possible connection to close is the server connection, if we are a server the target player will be kicked off. sendDisconnectionNotification, enables or disables notifications being sent to the other end. If disabled the connection is dropped, if not a disconnect notification is reliably sent to the remote party and there after the connection is dropped.

no example available in C#

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