Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MouseCursor.FPS

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Cursor with an eye and stylized arrow keys for FPS navigation.

no example available in JavaScript
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder

//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has a color box in it. //Hover over the colored box to cause an FPS mouse cursor to appear.

using UnityEngine; using UnityEditor;

public class MouseCursorExample : EditorWindow { [MenuItem("Examples/MouseCursorRect Example")] static void AddCursorRectExample() { MouseCursorExample window = EditorWindow.GetWindowWithRect<MouseCursorExample>(new Rect(0, 0, 180, 80)); window.Show(); }

void OnGUI() { EditorGUI.DrawRect(new Rect(10, 10, 160, 60), new Color(0.5f, 0.5f, 0.85f)); EditorGUI.DrawRect(new Rect(20, 20, 140, 40), new Color(0.9f, 0.9f, 0.9f)); EditorGUIUtility.AddCursorRect(new Rect(20, 20, 140, 40), MouseCursor.FPS); } }

Did you find this page useful? Please give it a rating: