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EditorWindow.GetWindowWithRect

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public static method GetWindowWithRect(t: Type, rect: Rect, utility: bool = false, title: string = null): EditorWindow;
public static EditorWindow GetWindowWithRect(Type t, Rect rect, bool utility = false, string title = null);

Parameters

tThe type of the window. Must derive from EditorWindow.
rectThe position on the screen where a newly created window will show.
utilitySet this to true, to create a floating utility window, false to create a normal window.
titleIf GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.

Description

Returns the first EditorWindow of type t which is currently on the screen.

If there is none, creates and shows new window at the position rect and returns the instance of it.


Create an empty 100x150px window at the upper left corner of the screen.

no example available in JavaScript
using UnityEngine;
using UnityEditor;

// Create a dockable empty window at the top left corner of the screen // with 100px width and 150px height

public class EditorWindowTest : EditorWindow { [MenuItem("Example/Display simple sized Window")] static void Initialize() { EditorWindowTest window = (EditorWindowTest)EditorWindow.GetWindowWithRect(typeof(EditorWindowTest), new Rect(0, 0, 100, 150)); } }

public static method GetWindowWithRect(rect: Rect): T;
public static T GetWindowWithRect(Rect rect);
public static method GetWindowWithRect(rect: Rect, utility: bool): T;
public static T GetWindowWithRect(Rect rect, bool utility);
public static method GetWindowWithRect(rect: Rect, utility: bool, title: string): T;
public static T GetWindowWithRect(Rect rect, bool utility, string title);
public static method GetWindowWithRect(rect: Rect, utility: bool, title: string, focus: bool): T;
public static T GetWindowWithRect(Rect rect, bool utility, string title, bool focus);

Parameters

tThe type of the window. Must derive from EditorWindow.
rectThe position on the screen where a newly created window will show.
utilitySet this to true, to create a floating utility window, false to create a normal window.
titleIf GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.
focusWhether to give the window focus, if it already exists. (If GetWindow creates a new window, it will always get focus).

Description

Returns the first EditorWindow of type t which is currently on the screen.

If there is none, creates and shows new window at the position rect and returns the instance of it.

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