Submit a vertex.
In OpenGL this matches glVertex3f(x,y,z); on other graphics APIs the same
functionality is emulated.
This function can only be called between GL.Begin and GL.End functions.
// Draws a line from the bottom left
// to the top right of the Screen
// Using GL.Vertex3
var mat : Material;
function OnPostRender() {
if (!mat) {
Debug.LogError("Please Assign a material on the inspector");
return;
}
GL.PushMatrix();
mat.SetPass(0);
GL.LoadOrtho();
GL.Begin(GL.LINES);
GL.Vertex3(0,0,0);
GL.Vertex3(1,1,0);
GL.End();
GL.PopMatrix();
}
no example available in C#
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