Legacy Documentation: Version 2018.1 (Go to current version)
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GL.TexCoord2

public static void TexCoord2(float x, float y);

Description

Sets current texture coordinate (x,y) for all texture units.

In OpenGL this matches glMultiTexCoord for all texture units or glTexCoord when no multi-texturing is available. On other graphics APIs the same functionality is emulated.

This function can only be called between GL.Begin and GL.End functions.

no example available in C#

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