Legacy Documentation: Version 2018.1 (Go to current version)
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GL.LoadPixelMatrix

public static void LoadPixelMatrix();

Description

Setup a matrix for pixel-correct rendering.

This sets up modelview and projection matrices so that X, Y coordinates map directly to pixels. The (0,0) is at the bottom left corner of current camera's viewport. The Z coordinate goes from -1 to +1.

This function overrides current camera's parameters, so most often you want to save and restore matrices using GL.PushMatrix and GL.PopMatrix.

no example available in C#

public static void LoadPixelMatrix(float left, float right, float bottom, float top);

Description

Setup a matrix for pixel-correct rendering.

This sets up modelview and projection matrices so that X, Y coordinates map directly to pixels. The (left,bottom is at the bottom left corner of current camera's viewport; and (top,right) is at the top right corner of current camera's viewport. The Z coordinate goes from -1 to +1.

This function overrides current camera's parameters, so most often you want to save and restore matrices using GL.PushMatrix and GL.PopMatrix.

no example available in C#

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