Defines the type of wind zone to be used (Spherical or Directional).
// Creates a Directional Wind Zone.
function Start() { var wind : WindZone = gameObject.AddComponent.<WindZone>(); wind.mode = WindZoneMode.Directional; }
// Creates a Directional Wind Zone. using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Directional; } }