Returns a vector that is made from the smallest components of two vectors.
See Also: Max function.
#pragma strict public var a: Vector3 = new Vector3(1, 2, 3); public var b: Vector3 = new Vector3(4, 3, 2); print(Vector3.Min(a, b)); // prints (1.0f, 2.0f, 2.0f)
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2);
void Example() { print(Vector3.Min(a, b)); // prints (1.0f, 2.0f, 2.0f) } }