Version: 2017.4
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Social.LoadScores

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public static method LoadScores(leaderboardID: string, callback: Action<IScore[]>): void;
public static void LoadScores(string leaderboardID, Action<IScore[]> callback);

Description

Load a default set of scores from the given leaderboard.

This uses default leaderboard parameters.

#pragma strict
function Start() {
	Social.LoadScores("Leaderboard01", function(scores) {
		if (scores.Length > 0) {
			Debug.Log("Got " + scores.Length + " scores");
			var myScores: String = "Leaderboard:\n";
			for (var score: IScore in scores)
				myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n";
			Debug.Log(myScores);
		}
		else
			Debug.Log("No scores loaded");
	}
	);
}
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Social.LoadScores("Leaderboard01", scores => { if (scores.Length > 0) { Debug.Log("Got " + scores.Length + " scores"); string myScores = "Leaderboard:\n"; foreach (IScore score in scores) myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n"; Debug.Log(myScores); } else Debug.Log("No scores loaded"); }); } }