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CloseLoad a default set of scores from the given leaderboard.
This uses default leaderboard parameters.
#pragma strict function Start() { Social.LoadScores("Leaderboard01", function(scores) { if (scores.Length > 0) { Debug.Log("Got " + scores.Length + " scores"); var myScores: String = "Leaderboard:\n"; for (var score: IScore in scores) myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n"; Debug.Log(myScores); } else Debug.Log("No scores loaded"); } ); }
using UnityEngine; using UnityEngine.SocialPlatforms; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Social.LoadScores("Leaderboard01", scores => { if (scores.Length > 0) { Debug.Log("Got " + scores.Length + " scores"); string myScores = "Leaderboard:\n"; foreach (IScore score in scores) myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n"; Debug.Log(myScores); } else Debug.Log("No scores loaded"); }); } }