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ClosesuperSize | Factor by which to increase resolution. |
Captures a screenshot of the game view into a Texture2D object.
When superSize
parameter is larger than 1, a larger resolution screenshot will be
produced. For example, passing 4 will make the screenshot be 4x4 larger than it normally
would. This is useful to produce screenshots for printing.
The resulting screenshot is influenced by when, in the frame processing, it is invoked. To capture all the rendering stacks, it needs to be called once the frame has ended. Using a coroutine that yields on WaitForEndOfFrame is a simple way of doing so.
If end of frame has not been reached when this metod is called, some rendering artifacts (like UI for example) may not be contained in the generated texture.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ScreenShotter : MonoBehaviour { IEnumerator RecordFrame() { yield return new WaitForEndOfFrame(); var texture = ScreenCapture.CaptureScreenshotAsTexture(); // do something with texture
// cleanup Object.Destroy(texture); }
public void LateUpdate() { StartCoroutine(RecordFrame()); } }