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CommandBuffer.DrawRenderer

public void DrawRenderer(Renderer renderer, Material material, int submeshIndex = 0, int shaderPass = -1);

Parameters

rendererRenderer to draw.
materialMaterial to use.
submeshIndexWhich subset of the mesh to render.
shaderPassWhich pass of the shader to use (default is -1, which renders all passes).

Description

Add a "draw renderer" command.

See Also: DrawMesh.