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CommandBuffer.DrawMesh

public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex = 0, int shaderPass = -1, MaterialPropertyBlock properties = null);

Parameters

meshMesh to draw.
matrixTransformation matrix to use.
materialMaterial to use.
submeshIndexWhich subset of the mesh to render.
shaderPassWhich pass of the shader to use (default is -1, which renders all passes).
propertiesAdditional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.

Description

Add a "draw mesh" command.