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RemoteSettings.GetString

public static string GetString(string key, string defaultValue = "");

Description

Returns the value corresponding to key in the remote settings if it exists.

If it doesn't exist, it will return defaultValue. If you don't provide a default value, it will return "" (empty string).

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(RemoteSettings.GetString("defaultPlayerName")); } }