Version: 2017.4
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# Random.Range

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public static method Range(min: float, max: float): float;
public static float Range(float min, float max);

## Description

Return a random float number between `min` [inclusive] and `max` [inclusive] (Read Only).

Note `max` is inclusive. `Random.Range(0.0f, 1.0f)` can return `1.0` as the value. The Random.Range distribution is uniform. Range is a Random Number Generator.

```#pragma strict
public var prefab: GameObject;
// Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane
function Start() {
var position: Vector3 = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f));
Instantiate(prefab, position, Quaternion.identity);
}```
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public GameObject prefab;    // Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane
void Start()
{
Vector3 position = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f));
Instantiate(prefab, position, Quaternion.identity);
}
}
```

public static method Range(min: int, max: int): int;
public static int Range(int min, int max);

## Description

Return a random integer number between `min` [inclusive] and `max` [exclusive] (Read Only).

Note `max` is exclusive. `Random.Range(0, 10)` can return a value between 0 and 9. Return `min` if `max` equals `min`. The Random.Range distribution is uniform. Range is a Random Number Generator.

```#pragma strict
// Loads a random level from the level list
function Start() {
```using UnityEngine;