Return a random float number between min
[inclusive] and max
[inclusive] (Read Only).
Note max
is inclusive. Random.Range(0.0f, 1.0f)
can return 1.0
as the value. The Random.Range distribution is uniform. Range is a Random Number Generator.
#pragma strict public var prefab: GameObject; // Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane function Start() { var position: Vector3 = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f)); Instantiate(prefab, position, Quaternion.identity); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject prefab;
// Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane void Start() { Vector3 position = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f)); Instantiate(prefab, position, Quaternion.identity); } }
Return a random integer number between min
[inclusive] and max
[exclusive] (Read Only).
Note max
is exclusive. Random.Range(0, 10)
can return a value between 0 and 9. Return min
if max
equals min
. The Random.Range distribution is uniform. Range is a Random Number Generator.
#pragma strict // Loads a random level from the level list function Start() { SceneManager.LoadScene(Random.Range(0, SceneManager.sceneCount)); }
using UnityEngine; using UnityEngine.SceneManagement;
public class ExampleClass : MonoBehaviour { // Loads a random level from the level list
void Start() { SceneManager.LoadScene(Random.Range(0, SceneManager.sceneCount)); } }