Version: 2017.4
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static var onUnitSphere: Vector3;
public static Vector3 onUnitSphere;


Returns a random point on the surface of a sphere with radius 1 (Read Only).

    // Sets the rigidbody velocity to 10 and in a random direction.

GetComponent.<Rigidbody>().velocity = Random.onUnitSphere * 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { GetComponent<Rigidbody>().velocity = Random.onUnitSphere * 10; } }