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Closeforward | The direction to look in. |
upwards | The vector that defines in which direction up is. |
Creates a rotation with the specified forward
and upwards
directions.
Z axis will be aligned with forward
, X axis aligned with cross product between forward
and upwards
, and Y axis aligned with cross product between Z and X.
If used to orient a Transform, the Z axis will be aligned with forward/
and the Y axis with upwards
if these vectors are orthogonal.
#pragma strict // You can also use transform.LookAt public var target: Transform; function Update() { var relativePos: Vector3 = target.position - transform.position; // the second argument, upwards, defaults to Vector3.up var rotation: Quaternion = Quaternion.LookRotation(relativePos, Vector3.up); transform.rotation = rotation; }
// You can also use transform.LookAt
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target;
void Update() { Vector3 relativePos = target.position - transform.position;
// the second argument, upwards, defaults to Vector3.up Quaternion rotation = Quaternion.LookRotation(relativePos, Vector3.up); transform.rotation = rotation; } }
See Also: SetLookRotation.