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CloseThe VSync Count.
The number of VSyncs that should pass between each frame. Use 'Don't Sync' (0) to not wait for VSync. Value must be 0, 1, 2, 3, or 4.
// Sync framerate to monitors refresh rate
QualitySettings.vSyncCount = 1;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.vSyncCount = 1; } }
See Also: Quality Settings.