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Sampler.isValid

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public var isValid: bool;
public bool isValid;

Description

Returns true if Sampler is valid. (Read Only)

Invalid Sampler represents non-existing Profiler label.

Note: At the moment all built-in counters are available only in the Editor and Development Players. Sampler.Get in non-Development Players returns invalid Sampler.

#pragma strict
function Start() {
	var sampler: var = Sampler.Get("BehaviourUpdate");
	if (sampler.isValid)
		Debug.Log("Retrieved a Sampler for BehaviourUpdate!");
	sampler = Sampler.Get("TerrainRenderer");
	if (!sampler.isValid)
		Debug.Log("Profiler label TerrainRenderer does not exist!");
}
using UnityEngine;
using UnityEngine.Profiling;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { var sampler = Sampler.Get("BehaviourUpdate"); if (sampler.isValid) Debug.Log("Retrieved a Sampler for BehaviourUpdate!");

sampler = Sampler.Get("TerrainRenderer"); if (!sampler.isValid) Debug.Log("Profiler label TerrainRenderer does not exist!"); } }