Version: 2017.4
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public static var bounceThreshold: float;
public static float bounceThreshold;


Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

          Physics.bounceThreshold = 1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Physics.bounceThreshold = 1; } }