uri | The URI to which the data will be sent. |
bodyData | The data to transmit to the remote server. If a string, the string will be converted to raw bytes via System.Text.Encoding.UTF8. |
UnityWebRequest
A UnityWebRequest configured to transmit bodyData
to uri
via HTTP PUT.
Create a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.
This method creates a UnityWebRequest, sets the target URL to the string uri
argument and the method
to PUT
. It also sets the Content-Type
header to application/octet-stream
.
This method attaches a standard DownloadHandlerBuffer to the UnityWebRequest. This is for convenience during development, as well as for applications which return status information regarding the uploaded data in the HTTP response body.
This method stores the input upload data in an UploadHandlerRaw object and attaches it to the UnityWebRequest. UploadHandlerRaw copies the input data into a buffer. Therefore, changes to the bodyData
array performed after the call to this method will not be reflected in the data sent to the server.
no example available in JavaScript
using UnityEngine; using UnityEngine.Networking; using System.Collections;
public class MyBehavior : MonoBehaviour { void Start() { StartCoroutine(Upload()); }
IEnumerator Upload() { byte[] myData = System.Text.Encoding.UTF8.GetBytes("This is some test data"); using (UnityWebRequest www = UnityWebRequest.Put("http://www.my-server.com/upload", myData)) { yield return www.Send();
if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Debug.Log("Upload complete!"); } } } }