Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe last error associated with this connection.
Retrieve the last error that occurred on the connection, this value is set every time an event is received from the NetworkTransport.
In the following example, OnServerDisconnect is overridden from NetworkManager:
no example available in JavaScript
using UnityEngine; using UnityEngine.Networking;
public class ExampleScript : NetworkManager { public override void OnServerDisconnect(NetworkConnection conn) { if (conn.lastError != NetworkError.Ok) { if (LogFilter.logError) { Debug.LogError("ServerDisconnected due to error: " + conn.lastError); } } } }