Version: 2017.4
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Network.peerType

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public static var peerType: NetworkPeerType;
public static NetworkPeerType peerType;

Description

The status of the peer type, i.e. if it is disconnected, connecting, server or client.

    function OnGUI() {
        if (Network.peerType == NetworkPeerType.Disconnected)
            GUILayout.Label("Not Connected");
        else if (Network.peerType == NetworkPeerType.Connecting)
            GUILayout.Label("Connecting");
        else
            GUILayout.Label("Network started");
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { if (Network.peerType == NetworkPeerType.Disconnected) GUILayout.Label("Not Connected"); else if (Network.peerType == NetworkPeerType.Connecting) GUILayout.Label("Connecting"); else GUILayout.Label("Network started"); } }