The well-known 3.14159265358979... value (Read Only).
The ratio of the circumference of a circle to its diameter. Note that this value is a 32-bit floating point number i.e. a float
. Approximately seven digits of precision are provided.
#pragma strict public var radius: float = 5; function Start() { var perimeter: float = 2.0f * Mathf.PI * radius; Debug.Log("The perimeter of the circle is: " + perimeter); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float radius = 5;
void Start() { float perimeter = 2.0f * Mathf.PI * radius; Debug.Log("The perimeter of the circle is: " + perimeter); } }