public static
var PI: float;

public static float PI;

The well-known *3.14159265358979...* value (Read Only).

The ratio of the circumference of a circle to its diameter. Note that this value is a 32-bit floating point number i.e. a `float`

. Approximately seven digits of precision are provided.

#pragma strict public var radius: float = 5; function Start() { var perimeter: float = 2.0f * Mathf.PI * radius; Debug.Log("The perimeter of the circle is: " + perimeter); }

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public float radius = 5;

void Start() { float perimeter = 2.0f * Mathf.PI * radius; Debug.Log("The perimeter of the circle is: " + perimeter); } }