Version: 2017.4
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public method SetMatrix(name: string, value: Matrix4x4): void;
public void SetMatrix(string name, Matrix4x4 value);
public method SetMatrix(nameID: int, value: Matrix4x4): void;
public void SetMatrix(int nameID, Matrix4x4 value);


nameThe name of the property.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
valueThe matrix value to set.


Set a matrix property.

Adds a property to the block. If a matrix property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetFloat, SetTexture.