Version: 2017.4
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public method SetFloat(name: string, value: float): void;
public void SetFloat(string name, float value);
public method SetFloat(nameID: int, value: float): void;
public void SetFloat(int nameID, float value);


nameThe name of the property.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
valueThe float value to set.


Set a float property.

Adds a property to the block. If a float property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetMatrix, SetTexture.