Version: 2017.4
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public method SetBuffer(name: string, value: ComputeBuffer): void;
public void SetBuffer(string name, ComputeBuffer value);
public method SetBuffer(nameID: int, value: ComputeBuffer): void;
public void SetBuffer(int nameID, ComputeBuffer value);


nameThe name of the property.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
valueThe ComputeBuffer to set.


Set a ComputeBuffer property.

Adds a property to the block. If a buffer property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetFloat, SetTexture.