Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Unset a shader keyword.
Shaders can be internally compiled into multiple variants, and then the matching one is picked based on material keywords (EnableKeyword and DisableKeyword), or globally set shader keywords (Shader.EnableKeyword and Shader.DisableKeyword).
See Also: EnableKeyword, shaderKeywords, Accessing Materials via Script, multiple shader program variants.