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Input.ResetInputAxes

public static void ResetInputAxes();

Description

Resets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame.

This can be useful when respawning the player and you don't want any input from keys that might still be held down.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Input.ResetInputAxes(); } }