Version: 2017.4
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public static method DrawWireSphere(center: Vector3, radius: float): void;
public static void DrawWireSphere(Vector3 center, float radius);


Draws a wireframe sphere with center and radius.

    var explosionRadius = 5.0;
    function OnDrawGizmosSelected () {
        // Display the explosion radius when selected
        Gizmos.color = Color.white;
        Gizmos.DrawWireSphere (transform.position, explosionRadius);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float explosionRadius = 5.0F; void OnDrawGizmosSelected() { Gizmos.color = Color.white; Gizmos.DrawWireSphere(transform.position, explosionRadius); } }

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