Insert a space in the current layout group.
The direction of the space is dependent on the layout group you're currently in when issuing the command. If in a vertical group, the space will be vertical.
Note: This will override the GUILayout.ExpandWidth and GUILayout.ExpandHeight
Space of 20px between two buttons.
function OnGUI () { GUILayout.Button ("I'm the first button");
// Insert 20 pixels of space between the 2 buttons. GUILayout.Space (20);
GUILayout.Button ("I'm a bit further down"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Button("I'm the first button"); GUILayout.Space(20); GUILayout.Button("I'm a bit further down"); } }
In horizontal groups, the pixels
are measured horizontally:
function OnGUI () { GUILayout.BeginHorizontal(); GUILayout.Button ("I'm the first button");
// Insert 20 pixels of space between the 2 buttons. GUILayout.Space (20);
GUILayout.Button ("I'm the second button"); GUILayout.EndHorizontal(); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.Button("I'm the first button"); GUILayout.Space(20); GUILayout.Button("I'm the second button"); GUILayout.EndHorizontal(); } }
An example that is based on EditorWindow:
no example available in JavaScript
using UnityEngine; using UnityEditor;
// Example of using GUILayout.Space inside an EditorWindow. // Clicking on the buttons changes the size of the Space.
public class ExampleClass : EditorWindow { [MenuItem("Examples/GUILayout.Space")] static void CreateWindow() { EditorWindow window = GetWindow<ExampleClass>(); window.Show(); }
private float spaceSize = 20.0f;
void OnGUI() { if (GUILayout.Button("Button1: Move Button2 down by 2 pixels")) { spaceSize = spaceSize + 2.0f; }
GUILayout.Space(spaceSize);
if (GUILayout.Button("Button2: Move up by 1 pixel")) { spaceSize = spaceSize - 1.0f; } } }