Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUILayout.HorizontalSlider

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method HorizontalSlider(value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
public static float HorizontalSlider(float value, float leftValue, float rightValue, params GUILayoutOption[] options);
public static method HorizontalSlider(value: float, leftValue: float, rightValue: float, slider: GUIStyle, thumb: GUIStyle, params options: GUILayoutOption[]): float;
public static float HorizontalSlider(float value, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb, params GUILayoutOption[] options);

Parameters

valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
sliderThe GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
thumbThe GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.

Returns

float The value that has been set by the user.

Description

A horizontal slider the user can drag to change a value between a min and a max.


Horizontal slider in the GameView.

    var hSliderValue : float = 0.0;

function OnGUI () { hSliderValue = GUILayout.HorizontalSlider (hSliderValue, 0.0, 10.0); GUILayout.Label("This text makes just space"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F; void OnGUI() { hSliderValue = GUILayout.HorizontalSlider(hSliderValue, 0.0F, 10.0F); GUILayout.Label("This text makes just space"); } }