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Closeroot | Root GameObject. |
GameObject Handling GameObject.
Traverse the object hierarchy starting at root
, and return the GameObject which implements the event handler of type <T>.
NB: Traversal is performed upwards from the root object, not down.
#pragma strict public class GetEventHandlerExample extends MonoBehaviour { // Find the GameObject which implements IDragHandler function Start() { var handlerObject: GameObject = ExecuteEvents.GetEventHandler.<IDragHandler>(this.gameObject); if (handlerObject == null) Debug.Log("Drag Handler not found."); else Debug.Log("Drag Handler is attached to GameObject '" + handlerObject.name + "'"); } }
using UnityEngine; using UnityEngine.EventSystems;
public class GetEventHandlerExample : MonoBehaviour { // Find the GameObject which implements IDragHandler
void Start() { GameObject handlerObject = ExecuteEvents.GetEventHandler<IDragHandler>(this.gameObject);
if (handlerObject == null) Debug.Log("Drag Handler not found."); else Debug.Log("Drag Handler is attached to GameObject '" + handlerObject.name + "'"); } }