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ExecuteEvents.ExecuteHierarchy

public static GameObject ExecuteHierarchy(GameObject root, EventSystems.BaseEventData eventData, EventFunction<T> callbackFunction);

Parameters

rootStart GameObject.
eventDataData associated with the Executing event.
callbackFunctionFunction to execute on the gameObject components.

Returns

GameObject GameObject that handled the event.

Description

Recurse up the hierarchy calling Execute<T> until there is a GameObject that can handle the event.