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ExecuteEvents.Execute

public static bool Execute(GameObject target, EventSystems.BaseEventData eventData, EventFunction<T> functor);

Parameters

targetTarget GameObject.
eventDataData associated with the Executing event.
functorFunction to execute on the gameObject components.

Returns

bool Was there a handler for the event.

Description

Execute the event of type T : IEventSystemHandler on GameObject.

The event will be executed on all components on the GameObject that can handle it.