LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

This version of Unity is unsupported.

EditorUtility.SaveFilePanelInProject

public static string SaveFilePanelInProject(string title, string defaultName, string extension, string message);

Description

Displays the "save file" dialog in the Assets folder of the project and returns the selected path name.

See Also: SaveFilePanel function.


Save File panel in project.

using UnityEngine;
using UnityEditor;
using System.IO;

public class SaveFilePanelInProjectExample : EditorWindow { [MenuItem("Example/Save Texture In Project")] static void Apply() { Texture2D texture = Selection.activeObject as Texture2D; if (texture == null) { EditorUtility.DisplayDialog("Select Texture", "You must select a texture first!", "OK"); return; }

string path = EditorUtility.SaveFilePanelInProject("Save png", texture.name + "png", "png", "Please enter a file name to save the texture to"); if (path.Length != 0) { byte[] pngData = texture.EncodeToPNG(); if (pngData != null) { File.WriteAllBytes(path, pngData);

// As we are saving to the asset folder, tell Unity to scan for modified or new assets AssetDatabase.Refresh(); } } } }