Version: 2017.4
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EditorGUIUtility.GetFlowLayoutedRects

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public static method GetFlowLayoutedRects(rect: Rect, style: GUIStyle, horizontalSpacing: float, verticalSpacing: float, items: List<string>): List<Rect>;
public static List<Rect> GetFlowLayoutedRects(Rect rect, GUIStyle style, float horizontalSpacing, float verticalSpacing, List<string> items);

Parameters

rectArea where to layout the items.
styleStyle for the items.
horizontalSpacingExtra horizontal spacing between successive items.
verticalSpacingExtra vertical spacing between item rows.
itemsStrings to layout.

Returns

List<Rect> List of rectangles for the passed items.

Description

Layout list of string items left to right, top to bottom in the given area.


Example of buttons positioned with GetFlowLayoutedRects.

#pragma strict
public class MyWindow extends EditorWindow {
	@MenuItem("Window/My Window")
	static function OpenMyWindow() {
		EditorWindow.GetWindow.<MyWindow>(true);
	}
	function OnGUI() {
		// area to layout our items in
		var rect: var = new Rect(10, 10, position.width - 20, position.height - 20);
		// items to layout
		var items: var = new List.<String>();
		// get resulting rectangles of items
		var style: var = EditorStyles.miniButton;
		var boxes: var = EditorGUIUtility.GetFlowLayoutedRects(rect, style, 4, 4, items);
		// do actual UI for them
		for (var i: var = 0; i < boxes.Count; ++i) {
			GUI.Button(boxes[i], items[i], style);
		}
	}
}
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;

public class MyWindow : EditorWindow { [MenuItem("Window/My Window")] static void OpenMyWindow() { EditorWindow.GetWindow<MyWindow>(true); }

void OnGUI() { // area to layout our items in var rect = new Rect(10, 10, position.width - 20, position.height - 20); // items to layout var items = new List<string> { "One button", "Another button", "Yet another", "Hey there's more", "More!" }; // get resulting rectangles of items var style = EditorStyles.miniButton; var boxes = EditorGUIUtility.GetFlowLayoutedRects(rect, style, 4, 4, items); // do actual UI for them for (var i = 0; i < boxes.Count; ++i) { GUI.Button(boxes[i], items[i], style); } } }