Ends a scrollview started with a call to BeginScrollView.
Label inside a scroll view.
// Simple Editor Window that creates a scroll view with a Label inside
class BeginEndScrollView extends EditorWindow {
var scrollPos : Vector2; var t : String = "This is a string inside a Scroll view!";
@MenuItem("Examples/Write text on ScrollView") static function Init() { var window = GetWindow(BeginEndScrollView); window.Show(); }
function OnGUI() { EditorGUILayout.BeginHorizontal(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width (100), GUILayout.Height (100)); GUILayout.Label(t); EditorGUILayout.EndScrollView(); if(GUILayout.Button("Add More Text", GUILayout.Width (100), GUILayout.Height (100))) t += " \nAnd this is more text!"; EditorGUILayout.EndHorizontal(); if(GUILayout.Button("Clear")) t = ""; } }
using UnityEngine; using UnityEditor;
// Simple Editor Window that creates a scroll view with a Label inside
public class CreateEndScrollViewCS : EditorWindow { Vector2 scrollPos; string t = "This is a string inside a Scroll view!";
[MenuItem("Examples/Write text on ScrollView")] static void Init() { EditorWindow window = GetWindow(typeof(CreateEndScrollViewCS)); window.Show(); }
void OnGUI() { EditorGUILayout.BeginHorizontal(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(100), GUILayout.Height(100)); GUILayout.Label(t); EditorGUILayout.EndScrollView(); if (GUILayout.Button("Add More Text", GUILayout.Width(100), GUILayout.Height(100))) t += " \nAnd this is more text!"; EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Clear")) t = ""; } }