LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

This version of Unity is unsupported.

EditorGUI.TextArea

public static string TextArea(Rect position, string text, GUIStyle style = EditorStyles.textField);

Parameters

positionRectangle on the screen to use for the text field.
textThe text to edit.
styleOptional GUIStyle.

Returns

string The text entered by the user.

Description

Make a text area.

This works just like GUI.TextArea, but correctly responds to select all, copy, paste etc. in the editor.


Text Area in an Editor Window.

// Create a window where you can have notes
// This doesnt preserve the notes between sessions.
//
// check EditorPrefs Get/SetString to save the notes.

class EditorGUITextArea extends EditorWindow {

var note : String = "Notes:\n->";

@MenuItem("Examples/Notes") static function Init() { var window = GetWindow(EditorGUITextArea); window.Show(); }

function OnGUI() { note = EditorGUI.TextArea(Rect(3,3,position.width - 6, position.height - 35), note); if(GUI.Button(Rect(0, position.height - 30, position.width, 25), "Close")) this.Close(); } }