Version: 2017.4
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EditorApplication.ExecuteMenuItem

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public static method ExecuteMenuItem(menuItemPath: string): bool;
public static bool ExecuteMenuItem(string menuItemPath);

Description

Invokes the menu item in the specified path.

This function also works with Editor Scripts.

// Simple script that lets you create a new
// scene, create a cube and an empty game object in the scene
// Save the scene and close the editor

import UnityEditor;

@MenuItem ("Example/Chain Actions and close") static function Chain() { EditorApplication.NewScene();

EditorApplication.ExecuteMenuItem("GameObject/Create Other/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");

EditorApplication.SaveScene("Assets/MyNewScene.unity"); EditorApplication.Exit(0); }
// Simple script that lets you create a new
// scene, create a cube and an empty game object in the scene
// Save the scene and close the editor

using UnityEditor; using UnityEditor.SceneManagement;

public class ExampleClass { [MenuItem("Examples/Execute menu items")] static void EditorPlaying() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);

EditorApplication.ExecuteMenuItem("GameObject/3D Object/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");

EditorSceneManager.SaveScene(newScene, "Assets/MyNewScene.unity"); EditorApplication.Exit(0); } }