Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorApplication.applicationPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var applicationPath: string;
public static string applicationPath;

Description

Returns the path to the Unity editor application. (Read Only)

// This example lets you load Editor scripts
// automatically to your current working project
//
// Just place your editor scripts next to where the Unity binary
// resides.

@MenuItem("Example/Load Editor Scripts") static function LoadEditorScripts() { // Get the editor folder that resides next to the Unity exec var appPath : String[] = EditorApplication.applicationPath.Split(char.Parse("/")); appPath[appPath.Length -1] = "Editor"; var editorFolder : String = String.Join("/",appPath); Debug.Log("Loading editor scripts at: " + editorFolder); FileUtil.CopyFileOrDirectory(editorFolder,"Assets/"); }
// Display file system location where the Unity
// executable is stored.

using UnityEditor; using UnityEngine;

public class applicationPathExample { [MenuItem("Examples/Location of Unity application")] static void appPath() { Debug.Log(EditorApplication.applicationPath); } }