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Debug.LogException

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public static method LogException(exception: Exception): void;
public static void LogException(Exception exception);
public static method LogException(exception: Exception, context: Object): void;
public static void LogException(Exception exception, Object context);

Parameters

contextObject to which the message applies.
exceptionRuntime Exception.

Description

A variant of Debug.Log that logs an error message to the console.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.

See Also: Debug.unityLogger, ILogger, Logger.LogException.

#pragma strict
public class MyGameClass extends MonoBehaviour {
	function MyGameMethod() {
		try {
			// Do something that can throw an exception
		}
		catch(e: Exception) {
			Debug.LogException(e, this);
		}
	}
}
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { void MyGameMethod() { try { // Do something that can throw an exception } catch (Exception e) { Debug.LogException(e, this); } } }

Note that this pauses the editor when 'ErrorPause' is enabled.