Version: 2017.4
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CharacterController.SimpleMove

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public method SimpleMove(speed: Vector3): bool;
public bool SimpleMove(Vector3 speed);

Description

Moves the character with speed.

Velocity along the y-axis is ignored. Speed is in units/s. Gravity is automatically applied. Returns if the character is grounded. It is recommended that you make only one call to Move or SimpleMove per frame.

var speed : float = 3.0;
var rotateSpeed : float = 3.0;

function Update () { var controller : CharacterController = GetComponent.<CharacterController>();

// Rotate around y - axis transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);

// Move forward / backward var forward : Vector3 = transform.TransformDirection(Vector3.forward); var curSpeed : float = speed * Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed); }

@script RequireComponent(CharacterController)
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(CharacterController))] public class ExampleClass : MonoBehaviour { public float speed = 3.0F; public float rotateSpeed = 3.0F;

void Update() { CharacterController controller = GetComponent<CharacterController>();

// Rotate around y - axis transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0);

// Move forward / backward Vector3 forward = transform.TransformDirection(Vector3.forward); float curSpeed = speed * Input.GetAxis("Vertical"); controller.SimpleMove(forward * curSpeed); } }