Version: 2017.4
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public method PlayOneShot(clip: AudioClip, volumeScale: float = 1.0F): void;
public void PlayOneShot(AudioClip clip, float volumeScale = 1.0F);


clipThe clip being played.
volumeScaleThe scale of the volume (0-1).


Plays an AudioClip, and scales the AudioSource volume by volumeScale.

AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

#pragma strict
public var impact: AudioClip;
var audioSource: AudioSource;
function Start() {
	audioSource = GetComponent.<AudioSource>();
function OnCollisionEnter() {
	audioSource.PlayOneShot(impact, 0.7F);
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void OnCollisionEnter() { audioSource.PlayOneShot(impact, 0.7F); } }

See Also: AudioSource.Play.