Version: 2017.4
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AssetDatabase.GetAssetPath

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public static method GetAssetPath(instanceID: int): string;
public static string GetAssetPath(int instanceID);
public static method GetAssetPath(assetObject: Object): string;
public static string GetAssetPath(Object assetObject);

Parameters

instanceIDThe instance ID of the asset.
assetObjectA reference to the asset.

Returns

string The asset path name, or null, or an empty string if the asset does not exist.

Description

Returns the path name relative to the project folder where the asset is stored.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

#pragma strict
public class CreateMaterialExample extends MonoBehaviour {
	@MenuItem("GameObject/Create Material")
	static function CreateMaterial() {
		// Create a simple material asset
		var material: Material = new Material(Shader.Find("Specular"));
		AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");
		// Print the path of the created asset
		Debug.Log(AssetDatabase.GetAssetPath(material));
	}
}
using UnityEngine;
using UnityEditor;

public class CreateMaterialExample : MonoBehaviour { [MenuItem("GameObject/Create Material")] static void CreateMaterial() { // Create a simple material asset

Material material = new Material(Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");

// Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); } }