Version: 2017.4
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Assert.AreNotApproximatelyEqual

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public static method AreNotApproximatelyEqual(expected: float, actual: float): void;
public static void AreNotApproximatelyEqual(float expected, float actual);
public static method AreNotApproximatelyEqual(expected: float, actual: float, message: string): void;
public static void AreNotApproximatelyEqual(float expected, float actual, string message);
public static method AreNotApproximatelyEqual(expected: float, actual: float, tolerance: float): void;
public static void AreNotApproximatelyEqual(float expected, float actual, float tolerance);
public static method AreNotApproximatelyEqual(expected: float, actual: float, tolerance: float, message: string): void;
public static void AreNotApproximatelyEqual(float expected, float actual, float tolerance, string message);

Parameters

toleranceTolerance of approximation.
expectedThe assumed Assert value.
actualThe exact Assert value.
messageThe string used to describe the Assert.

Description

Asserts that the values are approximately not equal.

An absolute error check is used for approximate equality check (|a-b| < tolerance). Default tolerance is 0.00001f.

no example available in JavaScript
using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { Rigidbody rb;

void Update() { // Make sure the rigidbody never stops. // AreNotApproximatelyEqual should be used for comparing floating point variables. // Unless specified, default error tolerance will be used. Assert.AreNotApproximatelyEqual(0.0f, rb.velocity.magnitude); } }