expected | The assumed Assert value. |
actual | The exact Assert value. |
message | The string used to describe the Assert. |
comparer | Method to compare expected and actual arguments have the same value. |
Assert that the values are equal.
Show message when the expected
and actual
are not equal. If no comparer is specified, EqualityComparer<T>.Default
is used.
no example available in JavaScript
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); } }
Another example:
no example available in JavaScript
using UnityEngine; using UnityEngine.Assertions;
// Assert.AreEqual and Assert.AreNotEqual example // // Compare 32 to 32. AreNotEqual prints message. // Compare 32 to 33. AreEqual prints message.
public class Example : MonoBehaviour { void Start() { int expectedInt = 32; int actualInt = 32;
// Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);
// Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt);
actualInt = 33;
// Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);
// Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); } }
And another example:
no example available in JavaScript
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions;
// Assertion.Assert.AreEqual example // // Compare Vector2Int Assert using IEqualityComparer.
public class Example : MonoBehaviour { // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } }
public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } }
void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2);
// Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer();
Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer);
Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer);
Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); } }